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Magic: The Gathering Drive to Work Podcast
Magic: The Gathering Drive to Work Podcast
Podcast

Magic: The Gathering Drive to Work Podcast 5j3k1n

1.246
72

Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made! 446s3d

Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

1.246
72
#1246: Why Mechanics Don't Make It
#1246: Why Mechanics Don't Make It
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
Aficiones y gastronomía 6 días
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0
10
33:34
#1245: Test Decks
#1245: Test Decks
This podcast talks about a tool we use to playtest new mechanics.
Aficiones y gastronomía 6 días
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0
9
30:42
#1243: Vision Design Issues
#1243: Vision Design Issues
In this episode, I walk through many of the design issues that occur during vision design.
Aficiones y gastronomía 1 semana
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0
11
36:14
#1244: Formats I Made
#1244: Formats I Made
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
Aficiones y gastronomía 1 semana
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0
9
31:37
#1241: Making Mechanics
#1241: Making Mechanics
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
Aficiones y gastronomía 2 semanas
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10
31:45
#1242: Repeats and Tweaks
#1242: Repeats and Tweaks
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
Aficiones y gastronomía 2 semanas
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0
6
31:30
#1239: Top 20 Worst Mechanics, Part 3
#1239: Top 20 Worst Mechanics, Part 3
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
Aficiones y gastronomía 3 semanas
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0
13
33:09
#1240: Communications
#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
Aficiones y gastronomía 3 semanas
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0
8
30:43
#1237: Top 20 Worst Mechanics, Part 1
#1237: Top 20 Worst Mechanics, Part 1
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
Aficiones y gastronomía 1 mes
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0
11
30:41
#1238: Top 20 Worst Mechanics, Part 2
#1238: Top 20 Worst Mechanics, Part 2
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
Aficiones y gastronomía 1 mes
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15
30:39
#1235: Bigger Than the Box
#1235: Bigger Than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
Aficiones y gastronomía 1 mes
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12
31:10
#1236: Mel
#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
Aficiones y gastronomía 1 mes
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0
13
31:57
#1234: Vorthos
#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
Aficiones y gastronomía 1 mes
1
0
11
32:44
#1233: Arc Planning
#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.
Aficiones y gastronomía 1 mes
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0
8
31:34
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.
Aficiones y gastronomía 1 mes
0
0
10
29:50
#1232: Spike
#1232: Spike
This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.
Aficiones y gastronomía 1 mes
0
0
9
31:04
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
Aficiones y gastronomía 2 meses
0
0
11
36:14
#1230: Johnny and Jenny
#1230: Johnny and Jenny
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.
Aficiones y gastronomía 2 meses
0
0
10
33:59
#1227: Tarkir: Dragonstorm Vision Design
#1227: Tarkir: Dragonstorm Vision Design
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.
Aficiones y gastronomía 2 meses
1
0
9
30:57
#1228: Timmy and Tammy
#1228: Timmy and Tammy
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.
Aficiones y gastronomía 2 meses
0
0
8
35:35
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