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The AIAS Game Maker's Notebook
Creating a Soulslike Under the Sea with Another Crab's Treasure

Creating a Soulslike Under the Sea with Another Crab's Treasure x5j6g

26/8/2024 · 57:13
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The AIAS Game Maker's Notebook

Descripción de Creating a Soulslike Under the Sea with Another Crab's Treasure 276o6n

This episode is ed by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme. If you enjoyed this episode, please consider leaving us a rating and review. Please consider ing game dev students with: AIAS Foundation 3y2n60

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